CSCI 171 Introduction to Concepts and Applications of Computer Graphics

Introduction to computer graphics without programming; 2-D and 3-D graphics principles; Building 3-D geometry and rendering; Computer Animation; Virtual Reality and Computer Games; Hands-on projects in modeling, rendering, and animation using commercial software; Hands-on projects in Photo and Video manipulation. May be taken as a part of the CS undergraduate curriculum. Available for students outside Computer Science. No prerequisite. (Spring)

Syllabus:
Class Pages: Spring 2007
Resources: Resources Page
Prerequisite: None
Offered: Spring
Course Director: James Hahn