Introduction to computer graphics without programming; 2-D and
3-D graphics principles; Building 3-D geometry and rendering;
Computer Animation; Virtual Reality and Computer Games; Hands-on
projects in modeling, rendering, and animation using commercial
software; Hands-on projects in Photo and Video manipulation. May
be taken as a part of the CS undergraduate curriculum. Available
for students outside Computer Science. No prerequisite. (Spring)
Syllabus:
Class Pages: Spring 2007
Resources: Resources
Page
Prerequisite: None
Offered: Spring
Course Director: James Hahn