Principles,
techniques, and design of computer games. Graphics game engines, modeling,
motion, AI, and interaction. Sound design and synthesis. Real-time software
and hardware issues. Social and psychological issues. Business of game
development. Projects in developing games. Guest lecturers from industry
who specialize in game development will augment an interdisciplinary group
of lecturers. May be taken for graduate credit. (Fall)Prerequisite: CSci
185 or permission of instructor.
Syllabus:
Class Pages: Fall 2005 Spring
2004
Resources:
Prerequisite: CS185 or permission of instructor
Offered: Fall
Course Director: James Hahn
Assignment
Gallery for CSCI 191