CSCI 191 Computer Game Design and Programming

Principles, techniques, and design of computer games. Graphics game engines, modeling, motion, AI, and interaction. Sound design and synthesis. Real-time software and hardware issues. Social and psychological issues. Business of game development. Projects in developing games. Guest lecturers from industry who specialize in game development will augment an interdisciplinary group of lecturers. May be taken for graduate credit. (Fall)Prerequisite: CSci 185 or permission of instructor.

Syllabus:
Class Pages: Fall 2005 Spring 2004
Resources:
Prerequisite: CS185 or permission of instructor
Offered: Fall
Course Director: James Hahn

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