CS
266 - Computer Animation :
Fall 2004
Assignments
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General
Information
- Text
- “Computer
Animation: Algorithms and Techniques” by Rick Parent
-
- References
-
Watt and Watt,
Advanced Animation and Rendering Techniques
Kerlow, The
Art of 3-D Computer Animation and Imaging
- Instructor
- Prof. James Kwangjune
Hahn
Office:
T-720B Academic Center
Office
Phone: 202-994-5920
E-mail:
hahn@gwu.edu
URL:
http://www.seas.gwu.edu/~hahn/
- Office Hours
Wednesday 5-6
and Thursday 5-6. Other times by appointment.
- TA
- Ge Jin, jinge@gwu.edu
-
- Assignments
- There will
be approximately five assignments. Late assignments will not be
accepted.
-
- Exams
- A mid-term and a
final
-
- Grades
- Based on the following
weighting:
| Assignments |
40% |
| Midterm
exam |
25% |
| Final
exam |
35% |
Grading is on a
curve, modified to account for overall class quality.
- MISSED EXAM: By
prior arrangement only, or due to an immediate personal emergency.
-
- Cooperation
- I encourage
you to discuss approaches to problem solutions with each other.
It is unreasonable to collaboratively work out a detailed solution,
to copy a solution, or to give away a solution for the assignments.
However, I encourage you to work with each other for the final
project. All examinations,
papers, and other graded work products and assignments are to
be completed in conformance with The George Washington University
Code of Academic Integrity.
Outline
1. Introduction
Video of previous "Festival
of Computer Animation"
Hardware and software resources
2. Introduction to traditional animation (Lab
0)
Kinematics of motion
Key-framing introduction
Coordinate systems
3. Euler angles and Quaternions (Lab 1)
Catmull-Rom and B-Splines
Advanced key-framing
4. Articulated Figures - Forward Kinematics
Walking, running, aperiodic
motion
5. Articulated Figures - Inverse Kinematics (Lab
2)
Physically based modeling
(Rigid, collision detection and response)
Optimization techniques
6. Kinematic deformable objects (Lab 3)
Human and animal modeling
and animation (soft tissue, skin)
Facial Animation - Parametric
model
7. Physically based modeling (Deformable models)
MIDTERM
8. Morphing
Behavioral and heuristic
models
Plants, algorithmic animation
9. Optimization techniques (Lab 4)
Evolutionary techniques
Derivation of controllers
10. Animation languages and systems
Motion-capture and
Real-time Control
VR and animation
11. Rendering and temporal-aliasing (Lab
5)
12. Sound modeling and synchronization
13. Video/editing/film recording
14. Presentation of storyboard/plan for final
project
FINAL EXAM
The 13th Annual Festival of
Animation! |