|
Week |
Topic
|
| 1 |
Introduction:
Course structure
Hardware and software resources |
| 2 |
Introduction to traditional animation
Kinematics of motion
Key-framing introduction
Coordinate systems
(Lab 0) |
| 3 |
Euler angles and Quaternions
Catmull-Rom and B-Splines
Advanced key-framing
(Lab 1) |
| 4 |
Articulated
Figures - Forward Kinematics
Walking, running, aperiodic motion |
| 5 |
Articulated Figures - Inverse Kinematics
Physically based modeling (Rigid, collision detection and response)
Optimization techniques
(Lab 2) |
| 6 |
Kinematic deformable objects
Human and animal modeling and animation (soft tissue, skin)
Facial Animation - Parametric model
(Lab 3) |
| 7 |
Physically
based modeling (Deformable models) |
| 8 |
MIDTERM
EXAM |
| 9 |
Morphing
Behavioral and heuristic models
Plants, algorithmic animation |
|
10 |
Optimization techniques
Evolutionary techniques
Derivation of controllers
(Lab 4) |
|
11 |
Animation
languages and systems
Motion-capture and Real-time Control
VR and animation |
|
12 |
Rendering and temporal-aliasing
(Lab 5) |
|
13 |
Sound modeling and synchronization |
|
14 |
Video/editing/film
recording |
|
15 |
Presentation
of storyboard/plan for final project |
|
16 |
FINAL EXAM |