CS 266 - Computer Animation :
Fall 2010


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Lab 0 instructions


General Information
Text
"Computer Animation: Algorithms and Techniques" by Rick Parent
References
Watt and Watt, Advanced Animation and Rendering Techniques
Kerlow, The Art of 3-D Computer Animation and Imaging
Instructor
Prof. James K. Hahn
Office: 703 Academic Center
Office phone: 202-994-5920
E-mail: hahn@gwu.edu
URL: http://www.icg.gwu.edu
Office Hours
Wed., 4-5pm
TA
TBD
Assignments
There will be approximately five assignments. Late assignments will not be accepted.
Exams
A mid-term and a final
Grades
Based on the following weighting:
    Assignments 40%
    Midterm exam 25%
    Final exam 35%
Grading is on a curve, modified to account for overall class quality.
Missed exam
By prior arrangement only, or due to an immediate personal emergency.
Cooperation
I encourage you to discuss approaches to problem solutions with each other. It is unreasonable to collaboratively work out a detailed solution, to copy a solution, or to give away a solution for the assignments. However, I encourage you to work with each other for the final project. All examinations, papers, and other graded work products and assignments are to be completed in conformance with The George Washington University Code of Academic Integrity.

Schedule

* Introduction

Hardware and software resources

* Introduction to traditional animation (Lab 0)

Kinematics of motion
Key-framing introduction
Coordinate systems

* Euler angles and Quaternions (Lab 1)

Catmull-Rom and B-Splines
Advanced key-framing

* Articulated Figures - Forward Kinematics

Walking, running, aperiodic motion

* Articulated Figures - Inverse Kinematics (Lab 2)

Physics based modeling (Rigid, collision detection and response)
Optimization techniques

* Kinematic deformable objects (Lab 3)

Human and animal modeling and animation (soft tissue, skin)
Facial Animation - Parametric model

* Physics based modeling (Deformable models)

* MIDTERM

* Morphing

Behavioral and heuristic models
Plants, algorithmic animation

* (Lab 4)

Evolutionary techniques
Derivation of controllers

* Animation languages and systems

Motion-capture and Real-time Control
VR and animation

* Rendering and temporal-aliasing (Lab 5)

* Sound modeling and synchronization

* Video/editing/film recording

* Presentation of storyboard/plan for final project

* FINAL EXAM

* Festival of Animation!